The average young person will have played ten thousand hours of video games by their 21st birthday. In "Reality is Broken," Game designer Jane McGonigal explores the Wee World Wonder of gaming.
According to the book, the design of a good game encompasses many of the core truths of psychological satisfaction.
In a virtual world, there is power, success and bravery to be found that is often lacking in the real lives of many. People are far less afraid of failure in a place where second chances are but a click away. It's not all for fun and games either; according to research, video games may just be the key to solving such social and world issues as depression and climate change.